Category Archives: Tools

Good game needs music

Sound MixMusic/sound is one of the fundamental criteria by which player evaluates a game. What is needed to compose the music for the game? This could be summarized in a few basic points.

 

  1. Musical ear (no need to be Mozart, but some basic sense of music is required)
  2. Knowing the nature of the game, and adapt music mood to mood of game (Sharp drums and metal guitar might not be the most suitable for game “Hello Kitty and Friends”)
  3. Suitable musical equipment. (in our case it will be a musical software / hardware)

The first two points doesn’t need explaining, therefore, let’s go to the third one. Continue reading

Choosen game engine – Unity 3d

Game engine Unity3dI’ve decided, that I don’t want to work with Java, because I’m already pampered by C# and .NET framework. So I was looking for something more C# related. And I’ve found!

There is something called XNA framework from Microsoft. It provides a lot of libraries and supporting code for your games, which you are free to incorporate and use in your games. There is also something called XNA game studio. But from I’ve seen so far, it seems, it’s just a set of templates for visual studio. I like Visual Studio a lot, but I’ve found something a lot better, while still using the power of Visual studio for code.

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Android Studio & Flashlight App

AndroidStudioWhile thinking about my new project, my first though was: “I will try development for Android.”

After some research I’ve found Google’s compilation of tools called Android Studio, which is preffered for a newcomer in discussions a lot. It’s based on popular JetBrain’s IntelliJ IDEA. There is also Eclipse, which is although very good tool. But I find it too complicated. You need to set everything by hand, find the right plugins, then install and setup them.

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